Skip navigation
advertisement
sponsored by 

Summer blockbusters

Love the movie? Play the game

Image: "Batman Begins"
"Batman Begins" stays faithful to what has become a summer tradition — the man-in-tights blockbuster.
Electronic Arts
Video
Tech Watch
The latest in technology and entertainment news.
  RSS feeds on msnbc.com

Add these headlines to your news reader

Video game videos
New Wii games geared toward families
Dec. 16: A flood of news games for Nintendo Wii are out for the holiday season, and the vast majority are geared to families who spend their game nights around a video game console.  KNTV's Laurence Scott reports.

FREE VIDEO
Preview: ‘50 Cent: Bulletproof’
Rapper 50 Cent pitches his game

msnbc.com

By Tom Loftus
Columnist
msnbc.com
updated 10:02 p.m. ET July 31, 2005

Tom Loftus
Columnist

E-mail
Remember when video games based on movies had the fun factor of a dog-chewed Happy Meal toy? At least you could sell your toy on eBay.

Production spending for these types of video games has since skyrocketed. Movie-based games look and sound like their cinematic inspirations. But what about playability? Are we talking about actual games here? Or just another interactive media kit?

With the heat reaching scorching temperatures, MSNBC.com stayed inside to try out the interactive versions of some of this summer's hottest films: "Batman Begins," "Fantastic Four" and "Charlie and the Chocolate Factory."

Story continues below ↓
advertisement | your ad here

'Batman Begins'
"Batman Begins" stays faithful to what has become a summer tradition — the man-in-tights blockbuster.

Taking on the role of Batman, the player runs him through the film's major scenes from the Himalayas to Gotham City and into the big battles against the Scarecrow and al Ghul.

The game may be too faithful, perhaps. Batman does rescue the apple-cheeked Katie Holmes from the clutches of the Scarecrow, but wouldn't it be better if the bad guy was that toothy fireplug who's been ranting on our television screens? Hey modders, now's your chance to redeem yourselves.

But then anything caped and clad in tights belongs within the realm of the fan-boy, that faithful devotee of all things animated. Deviation in a game based on a film script crafted by 15 to 50 Hollywood screenwriters would run game makers the risk of a deluge of angry emails written in ALL CAPS.

"Batman Begins" reflects the maturity of the Hollywood-video game studio relationship. It looks and sounds great. The film's cast lends their voice with Christian Bale (Bruce Wayne nee Batman) providing a world-weary Raymond Chandleresque commentary.

Game play, however, falls into a familiar trap of the movie-based game. Forced to remain true to the movie storyline, game designers often feel the need to mix together a variety of playing ingredients sampled from other titles. It's equivalent to making a pot of stew out of the leftovers from last year's Thanksgiving. 

  Summer games

"Batman Begins"
Platform:
GameCube, Mac, Xbox, PlayStation 2, PC
Rated: T for Teen
Price: $49.99

"Fantastic Four"
Platform:
GameCube, Mac, Xbox, PlayStation 2, PC
Rated: T for Teen
Price: $49.99

"Charlie and the Chocolate Factory"
Platform:
GameCube, Xbox, PlayStation 2, PC
Rated: E for Everyone
Price: $39.99

We see a dash of stealth play a la "Splinter Cell," a sampling of watered-down martial arts fighting and a smidgen of acrobatics. None of these styles are particularly compelling. Two buttons control hand-to-hand combat while acrobatics, one of Batman's specialties, is little beyond hitting a button and letting the game animate the rest of the move. 

"Fear is your weapon," reads the box copy of "Batman Begins." In actuality, fear plays a small role. The only real weapon is following the all-to-apparent clues to completing a mission that riddle each level. For some reason, players aren't expected to figure out how to beat a level. Each clue, from grappling hook-friendly pipes to movable boxes, is highlighted.

"Batman Begins" isn't the first to put a pretty wrapper around a paint-by-numbers game. Too many games these days have fallen in love with shadowing and lighting techniques and professional voice actors at the expense of innovation in play.

But a video game adaptation of a film like "Batman Begins" makes the trend painfully obvious.  With game experiences limited to the film's plot, play is no more than a quasi-interactive advertorial.   

And who needs that kind of experience when I can do that with my action figures.


Resource guide