Tech firms may owe debt to 'Star Wars' creator
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Good reason
But Lucas — already financially secure because he owned the "Star Wars" franchise — had good reason for unloading some of the technology. Most of the editing and production tools were so advanced that there was little market for them at the time.
Also, he wasn't motivated by profits — he just wanted to make better films, said Doris, who left with three other Lucas staffers in 1986 to form Sonic Solutions, which makes DVD-creation software.
In fact, dozens of groundbreaking technologies were initially developed at Lucasfilm Ltd.'s San Rafael headquarters, known as Skywalker Ranch.
"Half the technology companies here are spinoffs" of a Lucas' company, said Robert Huebener, a former LucasArts videogame developer who in 1998 founded a competing firm in nearby Redwood City.
Perhaps not half, but the list of companies that in one way or another got their start at Skywalker Ranch is long.
Besides the Lucasfilm divisions Industrial Light & Magic for special effects, Lucasfilm for movie production, Skywalker Sound for audio post-production and LucasArts for video games, Lucas inspired Pixar, Avid and Sonic Solutions.
Other spinoffs include visual effects developer Visual Concept Entertainment, production studio Digital Domain and video game software companies BioWare and Nihilistic Software, to name a few.
Some of those companies found other applications for the technology developed at Skywalker Ranch.
THX, the theater sound system developed in 1983 and rolled out to more than 2,000 theaters across the country, is now in car and home stereo systems. Sound effects designed by Skywalker Sound's Gary Rydstrom are available on Apple computers. Before Pixar became a powerhouse in animated-movie making, the company sold computers that helped doctors create digital three-dimensional models.
Lucas may not have profited from this galaxy of businesses, but he's earned lasting respect and gratitude from his fans as well as many in the movie industry, said BZ Petroff, who oversees production at San Francisco's Wild Brain Inc. animation studio.
"Back in 1980s you'd have a director of photography on a crane performing incredibly complex and long camera moves going through these miniature sets," Petroff said. "Now, you have a 25-year-old getting the same shots on his computer."
Special effects had fallen out of favor in the 1970s when Lucas began the "Star Wars" saga, Lucas recalled as he promoted his final "Star Wars" movie last week. Some studios had dismantled their special-effects departments entirely.
"I'm most proud," Lucas said, "of the fact that I was able to take special effects out of the cellar."
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