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The perils of PC gaming


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User-created problems, the overall confusion with PC gaming's multitude of set-ups as well as PC games released with bugs are scaring some gamers away for good, according to Ghazi.

"We're losing a lot of PC gamers to consoles for that very reason," he said.  "The ability to simply switch on their console and start gaming straight away without worrying about the need to tweak or optimize anything."

Jason Della Rocca, executive director of the International Game Developer’s Association encountered trouble installing “Half-Life 2.”  A trip to an online message board revealed that his answering 'no' to a question of whether he wanted to install what he thought was an optional feature had nullified the five disc installation.

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"I’m a gamer and I have persistence,” said Della Rocca.  “Here we have ‘Half-Life 2’ one of the premiere games of the year and it had significant problems on the first installation disc. How many get a problem and say 'screw this'?”

Let's go to the numbers.  Despite the success of “Doom 3” and “Half-Life 2,” 2004's Academy of Interactive Arts and Sciences "Game of the Year," PC games accounted for just 15 percent of overall console and PC software sales in 2004, according to the NPD Group.  The $1.1 billion it pulled in during 2004 represented a 12 percent decline from 2003.  

2005 is so far trending into another double-digit decline.  Console games, meanwhile, set new sales records in 2004. 

Keeping the faith while gaining converts
PC games sales may be down, but not out.

"Every time a new console comes out someone rings the bell on the death of PC gaming," said Todd Hollenshead, CEO of iD Software.  "We tend to believe that it's not true."

iD Software godfathered modern PC gaming back in the 1990s with first-person-shooters that married bleeding-edge PC graphics power with multiplayer play.  iD's customers remain PC gaming's most technically-savvy bunch, thanks to the companies commitment to allowing gamers almost the same powers as iD programmers in tweaking system settings. 

Yet as iD's games have become more sophisticated -- with its latest title  'Doom 3' boasting dynamic lighting and shadows -- so has iD's methods in not losing the more casual gamer to technical confusion.

"We did not even have a recommended setup in 'Quake,''" said iD Software’s CEO Todd Hollenshead referring to the now ubiquitous listing of minimum system requirements that appear on PC game boxes.  "In 'Quake 2' we were able to auto-detect a player's video card."

2004's 'Doom 3' was both the most graphically rich and CPU demanding of iD's titles yet the easiest to install thanks to what Hollenshead described as using the installation to identify "a complex matrix of RAM, processing speed and video graphic components," that auto-detected the settings of the PC to maximize the end result without sending the casual gamer into convulsions. 

"Our approach was not to be willing to lose critical components,” explained Hollenshead.  Everything we do has real time dynamic lighting and shading at a frame rate not less than 20 frame per seconds.”

Given iD's commitment, some took the company's decision to release 'Doom 3' on the Xbox last month as a surprise.  Hollenshead said that the Xbox version is not a different game from the PC original and with the inclusion of a co-op campaign plus 'Doom' and 'Doom 2,' the Xbox version has a "special edition DVD" feel.

The PC remains iD Software's platform of choice.  "For companies like us that like to push the limits, games on the PC will always look better," he said.

The death of PC gaming?

Two weeks from now the media will be abuzz with news on the next generation of consoles with nary a mention of PC gaming.   

But for fans of massively-multiplayer-online-role-playing-games like "Guild Wars," first person shooters and strategy games -- games where a keyboard and mouse trumps a joystick and where the option of maximizing a PC's performance is only a visit to Tweakguides.com away -- the plusses of PC gaming are worth the perils. 

There are always people like NCSoft’s John Erskine waiting to hear our problems.  And that Thursday launch of 'Guild Wars,' Erskine reports, went smoothly as planned.

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