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At 25, ‘Tetris’ drops into place as gaming icon

Universally appealing game is one you can ‘just play infinitely’

Image: John Clemente playing Tetris
John Clemente, shown playing "Tetris" at Barcade in New York City, has been playing the game since he was a kid. "I'd stay up, wait for my parents to go to bed, smuggle my Nintendo into my bedroom, hook it up to my television and play this game until all hours of the morning," said John Clemente, another player at Barcade. "Tetris," he says, was the only game to drive him "to the point of insanity."
Mark Lennihan / AP
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By Barbara Ortutay
updated 8:43 a.m. ET June 3, 2009

NEW YORK - With its scratches and sticky brown beer stains, the "Tetris" arcade machine near the back of a Brooklyn bar called Barcade has seen better days. Which makes sense, given that the machine was made in the 1980s.

Even today, though, it's not hard to find 20- and 30-somethings plucking away at its ancient controls, flipping shapes made up of four connected squares and fitting them into orderly patterns as they descend, faster and faster as the game goes on.

"You could just play infinitely," said Michael Pierce, 28, who was playing against Dan Rothfarv, also 28. Both have been fans since they — and the game — were young. "Tetris" has its 25th birthday this week.

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Pierce recalls playing "Tetris" on a Nintendo Game Boy that was on display in a department store when his family couldn't afford the unit. Rothfarv played on his Nintendo until the game wouldn't go any faster.

Completed by a Soviet programmer in 1984, "Tetris" has come a long way from its square roots. It's played by millions, not just on computers and gaming consoles but now on Facebook and the iPhone as well.

"Tetris" stands out as one of the rare cultural products to come West from the Soviet Union during the Cold War. And the addictive rhythm of its task-by-task race against time was an early sign of our inbox-clearing, Twitter-updating, BlackBerry-thumbing world to come.

Image: Tetris video game buttons
Mark Lennihan / AP
The control buttons on a Tetris video game machine at Barcade in New York City.

In her book "Hamlet on the Holodeck," Georgia Tech professor Janet Murray called "Tetris" the "perfect enactment of the overtasked lives of Americans." The game, she wrote, shows the "constant bombardment of tasks that demand our attention and that we must somehow fit into our overcrowded schedules and clear off our desks in order to make room for the next onslaught."

Many people who grew up with "Tetris" haven't stopped playing.

"I'd stay up, wait for my parents to go to bed, smuggle my Nintendo into my bedroom, hook it up to my television and play this game until all hours of the morning," said John Clemente, another player at Barcade. "Tetris," he says, was the only game to drive him "to the point of insanity." As a child, he once kicked his Nintendo across the room.

"It was a very love-hate relationship," he said.

"Tetris" is easy to pick up. Rotate the falling shapes so that you form full lines at the bottom of the screen. Fit the shapes so there are as few open spaces left as possible. Aim for a Tetris: four lines completed in one swoop. Repeat. Watch your score zoom.

But Tetris is hard to master. Because the shapes — technically known as tetrominoes — come in a random order, it is hard to predict the best way to organize them so that they can form neat rows.

In fact, in 2002, Massachusetts Institute of Technology researchers determined that the potential combinations are so numerous that it would be impossible even for a computer to calculate the best place to put each falling shape. Erik Demaine, an associate professor of computer science, praised the game's "mathematical elegance," which perhaps stems from the background of its developer.


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