Comic-book controversy is a cautionary tale
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You write in your book that the switch from the superhero-type comic to the darker forms of comics were what focused a lot of negative attention on them. Critics began to attribute what they saw as a rising tide of juvenile delinquency directly to comic books. Was that at all a fair characterization?
If I believed that comic books were benign and inconsequential and had no effect on their readers, then there’d be no point in writing about them.
Does the presence of violence in comics — like the presence of violence in any other form of popular entertainment — does it influence somehow the reader or observer of the work? Of course. We process art … we want to make it our own, we want to make it a part of us – of course it influences us. But in what way does violence influence us? There is no one simple answer and you can’t answer it in strictly good and bad terms.
I believe strongly that there’s a positive value in confronting the horrors of violence. To a significant degree the influence is positive. The Bible is full of violence, horrific violence. I’m not just rationalizing it, or justifying it, because I have a lot of problems with violence. But the various dimensions of this coexist and I feel very strongly that we have to confront all aspects of the influence of violence on the reader of a comic or the viewer of a film or the player of a video game.
That said, if we grant that art … has an influence on the readers, the influence, by necessity, cannot only be positive. It can’t, because that defies the complexity of human nature … and also the vagaries of human nature.
You have three kids, and I’ve heard you say that you’re concerned about the participatory nature of video games. Is that where the line is?
I haven’t done the serious scientific work to know if something different happens when you’re doing the clicks and that means pulling the trigger and doing the shooting. I suspect that something different happens, because I feel something different when I’m playing the games. There’s not the same kind of detachment and distance. And that’s my own personal response. I think the participatory dimension makes video games different, but that’s only a supposition or an inference.
Do you allow your children to play games?
I try to establish a strong sense of right and wrong and ethical values in the house, and then let the kids make their own decisions…we’re not big on prohibitions in our house. I think there’s a real danger in that. You’re creating allure of the forbidden … and you’re contributing to the romantic allure.
Is there a lesson there for parents — that every generation has a form of entertainment that the adults just don’t get?
(Entertainment exists) to alienate parents and to challenge the value system of parents. The new is always shocking, and (then) the new becomes acceptable. This is just the pattern that repeats itself over and over in the culture. It applies not just to violence and horror but to tonality in music and sexuality in film and literature — it plays in different ways socially and aesthetically. That’s the function of entertainment for young people — to kick parents in the ass. So, in that way, to the degree that that’s the case, horror and crime comics did their job.
Parents, politicians, religious leaders have gone after virtually every art form associated with youth culture – comic books, rock music, and now, video games. And with comic books, these efforts eventually had a chilling effect (on the industry). How is it that current “objectionable” entertainment products avoided that same fate?
The question is, why did comic books lose that battle? The main reason that comic books lost is that their advocates didn’t have much voice. The advocates were kids and no one was listening. Nobody cared what they thought.
Another reason is simply economic. The big corporations weren’t publishing comics.
You write that the comic book industry was comprised of outsiders: ethnic minorities, women, people who were disadvantaged financially and perhaps couldn’t gain entry to prestigious schools or professions. How important was that diversity to the success of the medium?
It was immeasurably important because comics of all kinds — even superhero comics — were explicit, overt, opulent in their portrayal of the pride of (their) outsider status. Superman was the ultimate immigrant. He was an immigrant from another planet.
It’s essential. I think it’s the main thing that comics were here to say, was that outsiders of every sort were not lesser for their outsider status. That had, in one way or another, something over the orthodoxy.
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