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Gaming goes out of control

A gesture-reading camera lets you play videogames without a controller

Image: ZCam
The ZCam recognizes human gestures in the interactive games.
Paul Sakuma / AP file
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By Sean Captain
PopSci
updated 3:49 p.m. ET May 5, 2008

Soon you’ll be able to ditch your game pad and Wiimote. A new camera system for computers and consoles will track your movements in three dimensions — essentially turning your body into the game controller.

For example, play Rock Band by waving your hands at imaginary drums, or dodge punches in a fighting game.

About the size of a webcam, 3DV Systems’s ZCam is fitted with lasers that project near-infrared light and a digital camera that picks up the light after it reflects off objects. By measuring the intensity of the reflections, software creates a three-dimensional map, accurate down to half a millimeter, dozens of times per second.

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The ZCam can also hold a second camera that records regular color video. Combining that video with the 3-D map allows the device to not only translate your gestures but also render you as a 3-D avatar in the game.

The ZCam could even work with current games, using software that lets it take over for mice, joysticks or other controllers.

3DV will supply the technology to companies, which are expected to sell the cameras for about $100 around the end of the year.

Lasers project a wall of near-infrared light toward the subject. The light strikes the subject and bounces back to a camera with an ultra-high-speed electro-optical shutter that allows only near-infrared light to pass. It can open and close within a nanosecond.

Surfaces that are closer reflect the light sooner, so more of it reaches the camera before the shutter closes. By measuring the intensity of reflected light over thousands of pixels, the camera can read the contours of objects the light strikes.


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