‘Beowulf’ raises question: What is animation?
Under Academy rules, the film qualifies for an animated film nomination
![]() AP Ray Winstone performance in "Beowulf" was created by using motion-capture technology. |
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LOS ANGELES - The tagline for Disney’s upcoming “Enchanted” could well be the motto for the latest push in animation: “The real world and the animated world collide.”
Not simply colliding in the slapstick tradition of 1988’s pioneering “Who Framed Roger Rabbit?,” but in the more fundamental sense of transforming actors into animated characters and vice versa.
The technique is seen in Charles Schwab TV ads and Richard Linklater’s bomb from last year, “A Scanner Darkly.” Peter Jackson and Steven Spielberg are collaborating to make three comics-based movies blending performances with computer graphics.
The lines have been rendered so blurry that even close observers of the industry are asking what seems an easy question: What is animation?
The director of “Roger Rabbit” has created a film that challenges whatever your answer may be. Robert Zemeckis’ “Beowulf” marries filmed actor performances, animation and special effects to create a unique, semi-but-not-quite-realistic look that many identify more with video games than movies.
On Friday, it arrives in IMAX and regular theaters nationwide, accompanied by 3-D glasses and the stamp of “animation” from the Academy of Motion Picture Arts and Sciences. “Beowulf” qualifies under Academy rules — revised several months ago to require “frame by frame” work — to compete for an Animated Feature Oscar against the likes of “Ratatouille” and the black-and-white 2-D Iranian film “Persepolis.”
But because of its hybrid nature, few in the animation world expect it’ll actually become one of the three nominees.
That possibility distresses traditional animators.
Should ‘Beowulf’ get animated Oscar nomination?
“It’s a little bit odd when they’re being put in the category competing in the same way for awards,” said Kevin Koch, a longtime animator of DreamWorks films like “Into the Hedge” and “Shrek 2.” “Some of us are kind of scratching our heads a bit.”
The intricate detail of “Beowulf” is what sets it apart, but it was created with a motion-capture process inherently similar to those used in recognizably cartoonish movies. Child actors overacted before a green screen to form the basis of last year’s animated Oscar nominee “Monster House,” and dancer Savion Glover supplied the penguins’ smooth moves for winner “Happy Feet.”
There has been push-back. “Ratatouille” director Brad Bird, one of the most visible CG animation purists, is believed to be behind a good-natured jab at competitors following the credits on that film’s DVD. A cartoon businessman is pictured smiling proudly as text proclaims the movie was made with “100 percent genuine animation” and “no motion capture or any other performance shortcuts.”
“If you ask the average animator what they think, they’ll tell you they don’t think motion capture is animation,” said Jimmy Hayward, an animator on “Toy Story” and other Pixar films.
Yet there have never been bright lines. The technique of rotoscoping — capturing human movement in images and then tracing those into the cartoon world — was invented by Max Fleisher in the 1910s and even incorporated into key early Disney cartoon features like 1937’s “Snow White and the Seven Dwarfs.”
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AP Jim Carrey and Steve Carrell will be featured in the voice cast of "Horton Hears a Who," but they won't be posing in front of green screens, for this CG animated feature based on the Dr. Seuss book and coming out in March. |
“The essence of caricaturing life is an art form, and it’s its own art form,” said Hayward, who is now directing an animated Dr. Seuss feature, “Horton Hears a Who,” due in March. “Motion capture is outside of all the craft that goes into the other parts of it.”
“Most animators feel there’s a charm to see a drawing come to life, or to see these computer puppets come to life, because they clearly exist in their own universe,” said David Silverman, who directed the 2-D “The Simpsons Movie.” “When what you’re doing is trying to replicate life 100 percent, you could call it animation, but it’s puzzling. I just sort of get puzzled.”
‘It’s a new artform’
It should be said: The creators of “Beowulf” don’t call it animation, nor do they intend to replicate real life.
“It’s a new art form that is performance-based,” producer Steve Starkey said, echoing comments Zemeckis made about his 2004 effort, “The Polar Express” (a performance-capture movie that had many traditional animators shuddering for its characters’ lifeless eyes and stilted movements.)
“If one were to call it traditional animation, I think it would be a disservice to the brilliant animators of the like that worked on ‘Roger Rabbit,’ that brought those characters to life. I also think it would be a disservice to the performers like Ray Winstone, whose performance lives on-screen.”
Jerome Chen, visual effects supervisor for “Beowulf,” oversaw some 500 animators and worked on the project for three years. He argues that it should be included in the animation category.
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“An artist still has to tune this software program. We use 3-D animation tools, but an animator still has to slave over key frames,” Chen said. “The computer program is really just a sophisticated brush in that sense.”
Chen said animators regularly tweaked the facial expressions or movements of actors depicted in the film.
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