'Eternal Sonata,' 'Folklore' dare to aim high
Titles prove that video games can be arty and amusing at the same time
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For the record, I believe video games have the ability to be more than just a bit of good-time entertainment…that they can be more than mere digitized distractions. Call me crazy, but I believe video games have the ability to achieve that rare height we call "art."
Like the best films, there are games that weave the narrative, visual and sonic arts into innovative and inspiring masterpieces that will be admired for years to come. Like the great novels, there are games that speak to the human condition in their own distinct voices.
Granted, it's the infrequent video game that strives toward such high-falutin' stuff. (Most games just wanna be games, after all.) So imagine my happy surprise to find two new titles that seem to have genuine artistic aspirations tucked deep down in their entertaining little hearts.
"Eternal Sonata" for the Xbox 360 and "Folklore" for the PlayStation 3 are rare titles indeed. But before Matisse or Monet start doing back flips in their respective graves, I admit I'm not prepared to pronounce either game a masterpiece (they have too many flaws for that). Still, both games deserve praise (not to mention a place on your shelves) for their inspired efforts, creative achievements and, more importantly, for daring to aim high.
Both games boast stunning visuals, outstanding music and unique narratives. And both have shied away from some standard game trappings in favor of more imaginative pursuits. For those less interested in art and more interested in whether these games are actually fun, rest assured both titles offer innovative battle systems, plenty of thrilling action, and an intriguing blend of both the action/adventure and role-playing genres.
Yes, "Eternal Sonata" and "Folklore" prove that video games can be both arty and amusing at the same time.
Listen close to 'Eternal Sonata'
Alien invasions. World wars. Gangland violence. This is the meat and potatoes of video game storytelling. And so I say bravo to developer Tri-Crescendo for having the creative cajones to make a video game about the life and death of a sickly 19th-century composer.
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Namco Bandai In "Eternal Sonata," the traditional RPG turn-based battle style has been infused with real-time combat elements. |
But the question is: Is this world simply one of Chopin's fevered dreams, or is it reality? And who's to say which is which? This surprisingly sophisticated story also asks the player to consider heady topics such as the plight of the poor, the tyranny of the powerful and the damage done when mindless consumerism and modern "progress" steamroll the eternal rhythms of nature.
Seriously…all this from a video game.
Meanwhile, like a painting come to life, "Eternal Sonata's" visual design is breathtaking in its detail. Sun-dappled flower fields, lush forests and fantastical villages all sing with life.
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And then there's the game's unique combat system. Here, the traditional RPG turn-based battle style has been infused with real-time combat elements. You take three characters into battle at a time (Chopin wielding a conductor's baton among them). When it's a character's turn to do battle, you'll be given the freedom to run him or her around the battlefield for a certain amount of time, using various attacks against the baddies you're up against.
Meanwhile, each character's special attacks change depending on where that character is standing – in sunlight or in shadows. And when it's the enemy's turn to fight, you don't have to just stand there and take their abuse — you can block and counter-attack by pressing the B button at the right time. All in all, this makes for some truly exciting and strategically-challenging fights.
That's not to say that "Eternal Sonata" isn't without its problems. The game plays out in an extremely linear manner and while this gorgeous, musical world makes us yearn to run free and explore, alas, it's not to be. We're kept on an all-too-short leash.
Meanwhile, the story — delivered in long and sometimes rambling cutscenes — verges on being a bit too leisurely and preachy at times. The characters tend to share slow, meaningful looks as they have slow, meaningful conversations. And while I appreciate that the developers gave "Eternal Sonata" a pacing befitting its poetic heart, there are times I wish things would move at an allegro tempo.
Still, these negatives should not stop anyone from checking out what is a truly captivating and inspired game that deserves enormous praise for exploring fresh storytelling and gaming territory.
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