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Is that shooter suitable for junior?


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Who decides?
So, what differentiates violence from intense violence? And who makes these decisions, anyway?

The ESRB has a pool of part-time raters that it draws from, all from the New York metropolitan area. All of the raters are adults, and all have experience with children.

What might surprise you is that the raters don’t play the games themselves. The ESRB says that it would be extremely time-consuming for raters to play through an entire video game. Unlike movies, which usually max out at two hours and change, video games can take more than 50 hours to play from start-to-finish.

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To get a rating, publishers must submit to the ESRB both a questionnaire and a video of the most extreme examples of any “objectionable” material. At least three raters will view the video individually, and then assign a rating based on a variety of criteria, including frequency of violence, sexuality, blood, strong language and drug use. Once a consensus is reached, the game is awarded a rating, which is then conveyed to the publisher.

“We get surprised or disappointed sometimes, but that’s because we’re too close to the product,” says Tony Key, vice-president of marketing for French publisher Ubisoft. “That’s why the ratings system works — because it leaves our building.”

Here come the politicians
But not everyone agrees. A hidden, sexually explicit scene discovered in the M-rated “Grand Theft Auto: San Andreas” set off a firestorm of controversy — and garnered Congressional attention.

In June, Vance took a drubbing over the “Grand Theft Auto” incident — and the video game industry in general — from members of the House Subcommittee on Commerce, Trade, and Consumer Protection. And in September, Sen. Sam Brownback, R-Kan., introduced a bill that would require the ESRB to have access to the full content and hands-on time to play the games it rates.

Still, the ESRB stands behind its ratings process. Publishers are legally bound to disclose all relevant content when submitting their game videos, and the ESRB can — and will — revoke a rating or take corrective actions against those that don’t comply.

Significant consequences
“That doesn’t happen very often,” says Vance. “There’s no incentive for a company not to disclose because the consequences are very significant.”

To wit: In 2005, the version of “Grand Theft Auto: San Andreas” that contained the hidden scene was yanked from store shelves and given an AO rating — the kiss of retail death for a publisher. And in May, the ESRB re-rated Bethesda Softwarks’  “Elder Scrolls IV: Oblivion” from T to M over undisclosed content. A move like this can cost a company millions in lost marketing and advertising – not to mention sales.

For its part, the Electronic Software Association, the organization that represents the video game industry, believes that the ratings system works just fine for publishers — and parents.

“Over the past 12 years since its creation, parents have come to trust and use the ESRB rating system,” says ESA president Doug Lowenstein.  “And the ESRB is always working to ensure that it retains the respect that it has earned from American families.”

I did try to find parents who used the ratings system when buying games for their kids. But what I found might discourage the ESRB.

David Munson, of North Bend, Wash., pays no attention at all to ratings. Munson, 54, regularly plays shooter games like the M-rated “Rainbow Six Vegas”  with his 16 year-old son, Thomas. 

“He loves it, he’s good at it, and it’s something we do together,” he says.  “I’d rather have him playing video games than hanging out somewhere, doing something unhealthy.”

For Connie Brandt, a Redwood City, Calif. mother of two, it’s pointless to try and keep M-rated games from her 15 year-old son, Raymond.

“Once upon a time, when he was younger, I paid more attention to the ratings,” she says. “But I truly believe that even if I stopped him from buying certain games, he’d still find a way to play them.”

© 2009 msnbc.com Reprints


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