Toy makers struggle to attract girls
Manufacturers see kids growing up faster, wonder how to entertain them
It's hard to walk into a toy store and not be struck by the utter excitement of children facing such a vast array of games, building sets, race cars, dolls, action figures, arts and crafts, infant toys and stuffed animals.
But the giggles these products create hide the underlying problems facing the toy industry: declining sales, competition from electronics and, in a word, girls.
The business is tough, and even tougher when it comes to making toys for girls. Some of the industry's most creative companies have had high-profile girl-toy disappointments recently, such as last year's "Girlfitti" line of playful desk and stationery items from Crayola. At the International Toy Fair in New York in February, it was hard not to notice the clear dominance of boy toys throughout the massive Javits Convention Center.
It's always been a bit trickier to make successful girl toys than it has been to make knockout boy toys, in part because the industry is still largely run by male executives, which makes it harder for companies to get inside the head of 10-year-old Tiffany.
"When I tour different company showrooms and look at what they're doing, many times it's a bunch of guys making decisions about what girls would like, and they miss the mark," said Nancy Zwiers, president of industry consulting firm Funosophy and former head of worldwide marketing for the Barbie doll line at Mattel Inc.
But this inherent difficulty has been exacerbated by the "age compression" that has been affecting all kids and putting huge pressure on the toy industry. Children are moving through play stages faster now, always wanting to go quickly to the next level of toys and encouraged by their parents to do so.
Rock star versus warriors
This change is especially pronounced in girls. The result is that Barbie, which used to be a doll that 7- and 8-year-olds would play with for hours, is now the domain of 3-year-olds. Never mind that 3-year-olds don't have the fine motor skills needed to dress the 10-inch bombshell in her tiny outfits and teensy accessories. Playrooms across the country are littered with naked Barbies with missing arms and matted hair.
But boys, bless their little hearts, stick with toys longer, thanks to their unwavering interest in building things and wrecking things, in things that move fast and things that fight. That simply makes them a bigger, easier target for toymakers.
"Boys stay with toys till they're 12," said Daniel Grossman, chief executive of Wild Planet Toys Inc. "But girls, on the other hand, by that time, they're starting to buy things that are not traditional toys. That means we have boys for 12 years and girls for eight. So that's 50 percent more time."
Toy executives say they want more girl toys and are trying to get them in several ways: hiring more female toy designers, doing more kid-focused market research, breaking down traditional barriers between a company's "boy toy" executives and "girl toy" executives and, perhaps most of all, embracing technology.
Toy companies are banking on tech for a lot of things, most of all a better competitive advantage against the consumer electronics that have become a new form of entertainment for kids. But the toy industry also loves that technology seems to more easily produce gender-neutral toys. Products such as LeapFrog's Fly Pentop Computer and Zizzle's iZ (pronounced "is") speaker system for iPods were huge, much-needed successes last holiday season -- for boys and girls. The industry is looking for more.
"You've got a lot more opportunity with a unisex product because you've got twice the marketplace to go after, twice the number of licenses," said Reyne Rice, toy trend specialist with the Toy Industry Association. "It opens up a lot of different doors."
Girls get scrapbooksThe $21 billion toy industry was shaken by a 4 percent drop in sales last year, and many executives are trying to think about the business in new ways. But it's tough to break out of old habits.
In recent years, kids have been spending less time with toys because of the Internet, electronics, television and even homework. In response, toymakers have delved deeper and gotten more creative to energize their base. In the process, they have created some of the best boy toys ever.
Spin Master Ltd. has produced dramatic remote-control vehicles -- a central business for boy toys -- including trucks that climb walls, little helicopters that hover perfectly and vehicles that can go from land to water to air with astonishing speed.
Meanwhile, K'Nex Industries Inc. and the Lego group have taken building systems to new heights, giving boys nifty new interlocking technologies to build not just planes and bridges but also characters and games they can then play with. Cool spy gear has unleashed the inner 007 in legions of boys. And the once-lowly water gun has become the must-have new accessory each summer, with ever more ways to splash, surprise, soak and scare your opponents.
But besides the wonderfully creative arts-and-crafts books from Klutz and perhaps the success of MGA Entertainment Inc.'s edgy Bratz fashion dolls, not much has ignited the toy business for girls. The most innovative products for girls have tended to come outside the realm of traditional toys: in accessories, room decor and scrapbooking.
Which raises a question: Are girls moving out of toys earlier because the toys aren't good enough? Or are the toys for girls less interesting because the girls have left the market?
"I personally think there could be a lot more innovation than there is," said consultant Zwiers. "A lot of what's happening is old hat."
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