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Gradeschoolers learning on handhelds


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Using a drawing and graphics application called TealPaint, students can animate their versions of Aesop's tales to transform a fable into a digital flipbook.  Another program, Inspiration, lets students create clickable "mindmaps" to diagram ideas before they start writing, while Quizzler gives children instant feedback on multiple choice tests.

Veach's instructional process illustrates just how crucial the handhelds have become to everyday learning in Olathe schools.

First, she downloaded Aesop's Fables from a free online site and reformatted it using a program called ebookstudio that crunches it into a format the handhelds can read.

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That left Eva and her classmates fidgeting with anticipation.  Then, once Veach "synched" her Palm to her desktop and "beamed" the fables from student to student, excitement spilled through the room.

"My stepdad, he was like freaked out because he didn't get to use (the devices)," said Alejandro Najera, 11, as he selected colors from a rainbow template on his 3-inch screen.  "Now whenever I go home, he's like, `What did you do with the Palms today'?"

Next was an exercise with the "clickers," handheld remotes that Veach uses to gauge students' progress.  As pupils took a quiz to instantly test their understanding of Greek mythology, Veach got out a wireless whiteboard to write up the day's homework.

The day's assignments — 90 minutes of reading and a few multiplication exercises — were then wirelessly projected onto a roll-down screen at the front of the classroom and onto her desktop.  The kids copied those notes down on paper — in the sixth grade, they're not allowed to take the handhelds home.

Studies show that when used regularly, such media-rich instructional tools can work well to assess student performance.

But some worry that while children may learn to beam in their papers, this generation of "digital natives" could come up short in learning basic math, science and English.

"Despite the fact that we have spent gazillions of dollars in schools on technology, it's still just a leap of faith that kids are better educated because of that," said Robin Raskin, the founder and former editor of FamilyPC magazine.  "Students need to have some opportunity to digest material serially, like reading a book from end to end.  A tiny screen might stop you from being an analytic thinker 'cause you just can't see enough of a thing at once."

Ridgeview's principal, Kelly Ralston, is aware that technology won't erase the difficulties faced by her students, over half of whom come from low-income families.

Last year, she spent just one-third of her annual $63,000 budget for handhelds; the district has spent at least $952,000 to equip 4,000 students with the devices in the last four school years.   "The overall achievement is rising and the Palms have been a piece in keeping our kids engaged," said Ralston.

In the beginning, Palm Inc.'s early marketing efforts to K-12 classrooms and in supporting the development of educational applications gave it an edge over competitors.

But as handhelds gain expansion ports to add peripherals and built-in infrared e-mail and Internet capabilities, Windows-based "Pocket PC" handhelds such as Hewlett-Packard Co.'s iPAQ, Dell Inc.'s Axim and Toshiba Corp.'s Pocket PCs have started gaining ground.

Companies like Durham, N.C.-based Motricity Inc., a mobile content provider that sells books repackaged for several different handheld formats, stand to gain. The Olathe district purchased Motricity's classics collection and saved thousands of dollars on printed books.

But for Georgia Ross, who teaches special education math at Indian Trail Junior High in Olathe, the handhelds offer a way to reach students who struggle with traditional instruction methods.

"I don't know if it's that they feel cool or they're just jazzed about the technology," Ross said.  "But having some of those bells and whistles make the kind of information they really need to learn exciting."

Copyright 2005 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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